Showing posts with label robot. Show all posts
Showing posts with label robot. Show all posts

Tuesday, June 5, 2018

Venomous

Venomous, a robotic steampunk styled spider done in Blender 2.79. Post processing done in Gimp.

Wednesday, August 9, 2017

Gadgets

 Here's a couple quick gadget/gizmo projects done over the weekend, each done in a few hours, but a ton of Ngons.

Monday, January 26, 2015

Drone



Finished a drone project I was making for a robots contest, used cycles, something I rarely do. Over half a million polygons.

Thursday, January 1, 2015

Mauler

 Finally got around to finishing my latest robot model, here's two BI renders and a Cycles render:




Wednesday, November 26, 2014

Walker Mech

Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.
 

Mech

Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.




Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.

Thursday, February 20, 2014

Big Robot


Been working on a somewhat bigger project the last couple weeks or so, a large robot that works in some metal-related factory.
On render, the scene has about one million polys. Did a little post-pro editing in Gimp, icluding adding the sparks.



Monday, September 16, 2013

Spider Bot


Here's a project I've been working on for a contest, this robot has a bit more guns and such added to it, I'm thinking of making an environment for it, but for now I'll share this render. Took over 7 hours on a dual core computer using Blender Internal as the rendering engine.

Wednesday, August 28, 2013

Battle Mech 3

My third battle mech so far, and my favorite Blender project so far, all done in one day (although might make a few small tweaks later).

The whole thing is about 200K polys and verts.




Tuesday, July 9, 2013

Mech No. 2

I kinda liked the result of the last mech so I decided to do another try at it, this one looks a tad more human. Kinda makes me think of the terminator now that I look at it haha.
 Did a little bit more post-editing on this one with Gimp.
It has 4096x4096 textures, however I can't sell it, it's only a front half, not to mention the fact it was auto-unwrapped and has a few texture problems.
Now wheres my 20-story 3D printer.


Mech

Made a mech, it uses some image textures for the edge effects but the camouflage is done with a procedural texture. Done in a day (more like half a day most likely), the back half isn't done so I'm not planning on doing anything else with this model. 




Wednesday, April 3, 2013

Game Avatar

I made this for my avatar in a game I play, I had it in red light, but it looked way too cylon. Tangent shading is the trick to that metal appearance.