Showing posts with label sci. Show all posts
Showing posts with label sci. Show all posts

Monday, May 28, 2018

Sci Fi Helmet

Helmet made with Blender sculpt mode and then retopogized with the default retopology tools. Rendered in Cycles, Blender2.79.

Wednesday, May 23, 2018

New Low Poly Fleet Set for Sale

I've created this new low poly spaceship set. This set is very low poly, could probably be used in mobile games or as background material. Created using Blender and Substance painter.

More images and geometry visible here:  https://www.cgtrader.com/3d-models/space/spaceship/alien-spaceship-set

Wednesday, August 9, 2017

Gadgets

 Here's a couple quick gadget/gizmo projects done over the weekend, each done in a few hours, but a ton of Ngons.

Monday, August 1, 2016

Another Pixel Art Spacecraft

I decided to have another go creating a pixel art  styled spacecraft, since for the most part I don't actually create it pixel by pixel, I suppose it's not technically pixel art, but it's meant to look like pixel art for the most part. Done over the course of one day.

Saturday, July 30, 2016

Pixel Art Spaceship

So, I was bored and decided to start this as a little fun project, finished over two days, a pixel art spacecraft!

Saturday, June 18, 2016

Finished Starship

I've been working on this for the past few days, mainly for the fun on it, but I actually managed to finish it, which is new for me, I've kind of been slacking off these past few months.

Saturday, September 19, 2015

Alien Starship

Another contest entry has been completed and entered, as usual, with the space theme again.
The model has been posted for sale -here-.

This ship runs over 300K polys and vertices.

Saturday, April 18, 2015

Starbase Invincible

Been busy for awhile now, the new job loading boxes is quite tiring, but, I've managed to create this over the last couple months:


850,000 polys, a few ships I made previously, a few CC0 images and a few bits and pieces were used to create this image.

Thursday, January 1, 2015

Mauler

 Finally got around to finishing my latest robot model, here's two BI renders and a Cycles render:




Wednesday, November 26, 2014

Walker Mech

Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.
 

Mech

Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.




Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.

Tuesday, October 28, 2014

Friday, September 19, 2014

Reactor Interior



I rarely ever do models of interiors but when I was goofing around making a reactor object, I just had to make a starship room to place it inside.


Tuesday, September 2, 2014

Space Racer

Here's my latest project, an old, beat up space racer. It was created in Blender with some small changes in Gimp.

Saturday, August 30, 2014

SpaceDock

Here's a quick project I did using Greyoxides shipyard models and a PD background image:

Tuesday, August 26, 2014

Wednesday, August 20, 2014

Space Scene

I've created a space scene with my latest spaceship project using Gimp, a render from Apophysis and Blender:


Wednesday, April 23, 2014

Giant Submarine Finished

Here's the submarine scene I started working on a couple of days ago, mostly Blender with some tweaks in Gimp.

Tuesday, April 22, 2014

Big Submarine Day 2

So I worked on the big submarine scene a bit more today, here's what I've got so far:

Still no textures yet, and I still have some more modeling to do.