A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:
The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.
The contest lasts for about a few months, so, plenty of time to make more entries I guess.
Showing posts with label spider. Show all posts
Showing posts with label spider. Show all posts
Friday, November 7, 2014
Tuesday, January 14, 2014
Icky Spider
I started messing around with Blenders sculpting tools and eventually came up with this, an alien spider. It's about 1,000 polys, and quite gross, but honestly I wanted it to be a little more gross. Still quite happy with the spider.
Sadly all the legs are separate objects and the legs have their own textures so I don't know that the model is usable for anything, but it was a fun little project anyways.
Sadly all the legs are separate objects and the legs have their own textures so I don't know that the model is usable for anything, but it was a fun little project anyways.
Monday, September 16, 2013
Spider Bot
Here's a project I've been working on for a contest, this robot has a bit more guns and such added to it, I'm thinking of making an environment for it, but for now I'll share this render. Took over 7 hours on a dual core computer using Blender Internal as the rendering engine.
Subscribe to:
Comments (Atom)





