Working on a light cruiser type craft, so far it's mainly just a mesh:
Showing posts with label scifi. Show all posts
Showing posts with label scifi. Show all posts
Tuesday, October 28, 2014
Friday, September 19, 2014
Reactor Interior
I rarely ever do models of interiors but when I was goofing around making a reactor object, I just had to make a starship room to place it inside.
Tuesday, August 26, 2014
Wednesday, August 20, 2014
Space Scene
I've created a space scene with my latest spaceship project using Gimp, a render from Apophysis and Blender:
Thursday, July 31, 2014
Blue Spaceship
I've been working on a new spaceship model, it's mostly complete, all that's needed is a few very small modifications. I am planning on releasing some free sprites of it soon, as well as releasing the model for sale. This has been one of the most complex, if not the most complex models I've ever fully UV unwrapped. It only uses color textures, 2 of them, both in 4096x4096 resolution.
Thursday, June 12, 2014
New Free Sprite
Today I finished another space fighter model and have released a top-down sprite of it, including the normal map, available on page 2 of the free sprites.
Monday, June 2, 2014
New Free Sprite: Red Spaceship
I originally wasn't going to do any more of the cartoony ships, but I got a special request. This one has an animation to turn left/right as well as normal mapping.
Wednesday, April 23, 2014
Giant Submarine Finished
Here's the submarine scene I started working on a couple of days ago, mostly Blender with some tweaks in Gimp.
Tuesday, April 22, 2014
Big Submarine Day 2
So I worked on the big submarine scene a bit more today, here's what I've got so far:
Still no textures yet, and I still have some more modeling to do.
Still no textures yet, and I still have some more modeling to do.
Labels:
assimilation,
fi,
futuristic,
sci,
scifi,
ship,
submarine
Thursday, February 27, 2014
Fighter Jet Concept
More goofing off with my tablet, this time with Gimp instead of Krita, the pressure sensitivity doesn't work on Krita, so it's nice to have it functioning in Gimp.
Tuesday, February 25, 2014
New Free Spaceship Sprite Faction
Just uploaded a new faction of spaceship designs for use in your games and such, available on the free sprites page, with normal maps.
Thursday, February 20, 2014
Big Robot
Been working on a somewhat bigger project the last couple weeks or so, a large robot that works in some metal-related factory.
On render, the scene has about one million polys. Did a little post-pro editing in Gimp, icluding adding the sparks.
Wednesday, February 12, 2014
Second Alien Planet Krita Scene
Did another quick drawing out of boredom today, a drawing of an alien colony, with a cliche, generic space laser beam, because, why not?
Saturday, February 8, 2014
Krita Alien Planet Scene
Here's a quick Krita doodle, thought I'd take a break from my original projects today and do something on Krita, some alien planet scene, maybe some spaceship exiting a very spiky cave.
Tuesday, January 14, 2014
Icky Spider
I started messing around with Blenders sculpting tools and eventually came up with this, an alien spider. It's about 1,000 polys, and quite gross, but honestly I wanted it to be a little more gross. Still quite happy with the spider.
Sadly all the legs are separate objects and the legs have their own textures so I don't know that the model is usable for anything, but it was a fun little project anyways.
Sadly all the legs are separate objects and the legs have their own textures so I don't know that the model is usable for anything, but it was a fun little project anyways.
Friday, November 29, 2013
Finished Entry
Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.
Monday, November 25, 2013
New Free Sprite, Alien Bomb
Added a new sprite to the free sprites section today, a little animated bomb with a gooey alien riding it, enjoy!
The animation is of it rocking back and forth, the frames may not be in the right order on the free sprites page but they are numbered.
The animation is of it rocking back and forth, the frames may not be in the right order on the free sprites page but they are numbered.
Monday, November 4, 2013
Tuesday, October 22, 2013
Moon Base Hoax Footage
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