Showing posts with label blender3d. Show all posts
Showing posts with label blender3d. Show all posts

Saturday, April 18, 2015

Starbase Invincible

Been busy for awhile now, the new job loading boxes is quite tiring, but, I've managed to create this over the last couple months:


850,000 polys, a few ships I made previously, a few CC0 images and a few bits and pieces were used to create this image.

Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.