Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Tuesday, June 5, 2018

Venomous

Venomous, a robotic steampunk styled spider done in Blender 2.79. Post processing done in Gimp.

Monday, May 28, 2018

Sci Fi Helmet

Helmet made with Blender sculpt mode and then retopogized with the default retopology tools. Rendered in Cycles, Blender2.79.

Wednesday, May 23, 2018

Industrial Spaceship Low Poly Set for Sale

I've created this new very low poly set of realtime spaceships. Created using Blender 2.79 and textured in Substance Painter.


More high-res renders and wireframe renders can be viewed here:
https://www.cgtrader.com/3d-models/space/spaceship/low-poly-spaceship-collection

New Low Poly Fleet Set for Sale

I've created this new low poly spaceship set. This set is very low poly, could probably be used in mobile games or as background material. Created using Blender and Substance painter.

More images and geometry visible here:  https://www.cgtrader.com/3d-models/space/spaceship/alien-spaceship-set

Skull

Here's a bit of quick sculpting practice done in Blender 2.79. Rendered in cycles with some very quick post processing done in Gimp.

Wednesday, August 9, 2017

Gadgets

 Here's a couple quick gadget/gizmo projects done over the weekend, each done in a few hours, but a ton of Ngons.

Tuesday, May 16, 2017

[Work In Progress] StarFighter

Here's been my main project for the past few weeks, so far the model has reached 700K polys and climbing, but is finally nearing completion. This spaceship is designed to be a light fighter craft with a small crew.
The models high poly count is likely due to the large amount of subdivision being used to smooth the model. All materials are Cycles procedurals, with no image textures.

Tuesday, January 10, 2017

New Free Sprite: Light Fighter

The latest sprite is being added to the collection of free sprites, an all new, heavily detailed space fighter model! As always, the sprite is released under CC-by international 4.0, with mention of "Alan Guyant" or "MillionthVector".
The .zip includes a side-to-side animation and normal maps.
Download Link

Saturday, June 18, 2016

Finished Starship

I've been working on this for the past few days, mainly for the fun on it, but I actually managed to finish it, which is new for me, I've kind of been slacking off these past few months.

Saturday, April 23, 2016

Robot Octopus

Tried re-doing one of my older arts, here's what came of it. Spent a few hours on it, was a fun little project:
Bubbles and whatnot added with Gimp.

Saturday, September 19, 2015

Alien Starship

Another contest entry has been completed and entered, as usual, with the space theme again.
The model has been posted for sale -here-.

This ship runs over 300K polys and vertices.

Monday, October 6, 2014

My Own Car Design

Another attempt at car design, somewhat better than my last attempt in my opinion. The rear of the car hasn't been finished so there's no images of that.


Thursday, July 31, 2014

Blue Spaceship


I've been working on a new spaceship model, it's mostly complete, all that's needed is a few very small modifications. I am planning on releasing some free sprites of it soon, as well as releasing the model for sale. This has been one of the most complex, if not the most complex models I've ever fully UV unwrapped. It only uses color textures, 2 of them, both in 4096x4096 resolution.

Saturday, July 19, 2014

Scorpion Mech

Finished a quick, two day project, a image of a large scorpion shaped mech with a bunch of various weapons attached:


Wednesday, December 4, 2013

New Free Spaceship Sprites

New faction of free sprites has been released today in the free sprites section!
 Normal maps with all 4.




Friday, November 29, 2013

Finished Entry

Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.

Tuesday, November 12, 2013

Another UFO Fake

Did another fake UFO video, this time I used large vertical glare lines, which sometimes seems to happen in cheaper cameras.


Thanks for watching!

Tuesday, October 22, 2013

UFO Fake

Thought I'd do another fake today, didn't take very long despite actually tracking this video, the camera didn't really move around in position so I just used tripod solving Rendering went quite fast too.

Thanks for watching!

Moon Base Hoax Footage

Finished the alien moon base footage today, available on YouTube in 1080PX high resolution video. Meant to simulate a satellite taking footage of an alien base as it passes by, rending took awhile. It was made mostly as a test project for more UFO fakes in the future. Thanks for looking.

Friday, October 18, 2013

Alien Moon Base

Here's my current progress on a little animation project of a base on the moon, the moon is a lower poly mesh baked from a really high poly mesh and sculpting tools were used to create the craters and larger details. A cloud texture adds the smaller details and a semi simple mesh is used for the base with simple procedural textures.