Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Monday, May 28, 2018

Sci Fi Helmet

Helmet made with Blender sculpt mode and then retopogized with the default retopology tools. Rendered in Cycles, Blender2.79.

Wednesday, May 23, 2018

Industrial Spaceship Low Poly Set for Sale

I've created this new very low poly set of realtime spaceships. Created using Blender 2.79 and textured in Substance Painter.


More high-res renders and wireframe renders can be viewed here:
https://www.cgtrader.com/3d-models/space/spaceship/low-poly-spaceship-collection

Skull

Here's a bit of quick sculpting practice done in Blender 2.79. Rendered in cycles with some very quick post processing done in Gimp.

Tuesday, May 16, 2017

[Work In Progress] StarFighter

Here's been my main project for the past few weeks, so far the model has reached 700K polys and climbing, but is finally nearing completion. This spaceship is designed to be a light fighter craft with a small crew.
The models high poly count is likely due to the large amount of subdivision being used to smooth the model. All materials are Cycles procedurals, with no image textures.

Saturday, April 23, 2016

Robot Octopus

Tried re-doing one of my older arts, here's what came of it. Spent a few hours on it, was a fun little project:
Bubbles and whatnot added with Gimp.

Saturday, April 18, 2015

Starbase Invincible

Been busy for awhile now, the new job loading boxes is quite tiring, but, I've managed to create this over the last couple months:


850,000 polys, a few ships I made previously, a few CC0 images and a few bits and pieces were used to create this image.

Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.

Monday, October 6, 2014

My Own Car Design

Another attempt at car design, somewhat better than my last attempt in my opinion. The rear of the car hasn't been finished so there's no images of that.


Wednesday, August 20, 2014

Space Scene

I've created a space scene with my latest spaceship project using Gimp, a render from Apophysis and Blender:


Thursday, July 31, 2014

Blue Spaceship


I've been working on a new spaceship model, it's mostly complete, all that's needed is a few very small modifications. I am planning on releasing some free sprites of it soon, as well as releasing the model for sale. This has been one of the most complex, if not the most complex models I've ever fully UV unwrapped. It only uses color textures, 2 of them, both in 4096x4096 resolution.