Helmet made with Blender sculpt mode and then retopogized with the default retopology tools. Rendered in Cycles, Blender2.79.
Showing posts with label fi. Show all posts
Showing posts with label fi. Show all posts
Monday, May 28, 2018
Wednesday, May 23, 2018
New Low Poly Fleet Set for Sale
I've created this new low poly spaceship set. This set is very low poly, could probably be used in mobile games or as background material. Created using Blender and Substance painter.
More images and geometry visible here: https://www.cgtrader.com/3d-models/space/spaceship/alien-spaceship-set
More images and geometry visible here: https://www.cgtrader.com/3d-models/space/spaceship/alien-spaceship-set
Wednesday, August 9, 2017
Gadgets
Tuesday, May 16, 2017
[Work In Progress] StarFighter
Here's been my main project for the past few weeks, so far the model has reached 700K polys and climbing, but is finally nearing completion. This spaceship is designed to be a light fighter craft with a small crew.
The models high poly count is likely due to the large amount of subdivision being used to smooth the model. All materials are Cycles procedurals, with no image textures.
The models high poly count is likely due to the large amount of subdivision being used to smooth the model. All materials are Cycles procedurals, with no image textures.
Monday, August 1, 2016
Another Pixel Art Spacecraft
Saturday, July 30, 2016
Pixel Art Spaceship
So, I was bored and decided to start this as a little fun project, finished over two days, a pixel art spacecraft!
Saturday, June 18, 2016
Finished Starship
I've been working on this for the past few days, mainly for the fun on it, but I actually managed to finish it, which is new for me, I've kind of been slacking off these past few months.
Saturday, April 18, 2015
Starbase Invincible
Been busy for awhile now, the new job loading boxes is quite tiring, but, I've managed to create this over the last couple months:
850,000 polys, a few ships I made previously, a few CC0 images and a few bits and pieces were used to create this image.
850,000 polys, a few ships I made previously, a few CC0 images and a few bits and pieces were used to create this image.
Thursday, January 1, 2015
Wednesday, November 26, 2014
Mech
Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.

Labels:
battle,
concept,
fi,
futuristic,
mech,
robot,
sci,
war,
weaponized
Friday, November 7, 2014
Robot Spider of Doom
A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:
The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.
The contest lasts for about a few months, so, plenty of time to make more entries I guess.
The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.
The contest lasts for about a few months, so, plenty of time to make more entries I guess.
Tuesday, October 28, 2014
Friday, September 19, 2014
Reactor Interior
I rarely ever do models of interiors but when I was goofing around making a reactor object, I just had to make a starship room to place it inside.
Tuesday, September 2, 2014
Space Racer
Here's my latest project, an old, beat up space racer. It was created in Blender with some small changes in Gimp.
Saturday, August 30, 2014
SpaceDock
Labels:
concept,
dock,
fi,
futuristic,
sci,
spacecraft,
spaceship
Tuesday, August 26, 2014
Wednesday, August 20, 2014
Space Scene
I've created a space scene with my latest spaceship project using Gimp, a render from Apophysis and Blender:
Wednesday, April 23, 2014
Giant Submarine Finished
Here's the submarine scene I started working on a couple of days ago, mostly Blender with some tweaks in Gimp.
Tuesday, April 22, 2014
Big Submarine Day 2
So I worked on the big submarine scene a bit more today, here's what I've got so far:
Still no textures yet, and I still have some more modeling to do.
Still no textures yet, and I still have some more modeling to do.
Labels:
assimilation,
fi,
futuristic,
sci,
scifi,
ship,
submarine
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