Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, May 28, 2018

Sci Fi Helmet

Helmet made with Blender sculpt mode and then retopogized with the default retopology tools. Rendered in Cycles, Blender2.79.

Thursday, August 4, 2016

Skullship

Here's something I've been working on for the last 2-3 days, it was supposed to be a spaceship that resembled a skull, but I think it just turned out looking like a skull.

Saturday, July 30, 2016

Pixel Art Spaceship

So, I was bored and decided to start this as a little fun project, finished over two days, a pixel art spacecraft!

Saturday, June 18, 2016

Finished Starship

I've been working on this for the past few days, mainly for the fun on it, but I actually managed to finish it, which is new for me, I've kind of been slacking off these past few months.

Saturday, April 23, 2016

Robot Octopus

Tried re-doing one of my older arts, here's what came of it. Spent a few hours on it, was a fun little project:
Bubbles and whatnot added with Gimp.

Saturday, January 2, 2016

Alien Spaceship Rendered Scene

  Finished a new model spacecraft and decided to make a scene with it and an older project of mine. Had it all been done in a single blend file, it would have required about 4-5 million polygons.


Monday, October 6, 2014

My Own Car Design

Another attempt at car design, somewhat better than my last attempt in my opinion. The rear of the car hasn't been finished so there's no images of that.


Tuesday, September 2, 2014

Space Racer

Here's my latest project, an old, beat up space racer. It was created in Blender with some small changes in Gimp.

Thursday, February 27, 2014

Fighter Jet Concept

More goofing off with my tablet, this time with Gimp instead of Krita, the pressure sensitivity doesn't work on Krita, so it's nice to have it functioning in Gimp.


Saturday, February 8, 2014

Krita Alien Planet Scene


Here's a quick Krita doodle, thought I'd take a break from my original projects today and do something on Krita, some alien planet scene, maybe some spaceship exiting a very spiky cave.



Friday, November 29, 2013

Finished Entry

Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.

Monday, November 25, 2013

New Free Sprite, Alien Bomb

Added a new sprite to the free sprites section today, a little animated bomb with a gooey alien riding it, enjoy!
  The animation is of it rocking back and forth, the frames may not be in the right order on the free sprites page but they are numbered.

Wednesday, October 2, 2013

UFO Video Frames

 Below are two frames from two different UFO videos, the one on top, the glowing orange lights, it currently rendering.  The bottom image if of a canceled video, it just didn't look very good.





Saturday, September 7, 2013

Alien Structure

As a fun project today I did a large alien structure, maybe a spaceship or base, lot's of glowing lights.

The scene is around 700,000 polys.


Wednesday, August 28, 2013

Battle Mech 3

My third battle mech so far, and my favorite Blender project so far, all done in one day (although might make a few small tweaks later).

The whole thing is about 200K polys and verts.




Monday, August 26, 2013

New Free Top-Down Spaceship Sprites!



 Added some new sprites to the free sprites page, these are complete with normal maps as well as top-down lighting to unsure the normal maps will result in even lighting from all 360 degrees, as per a suggestion I received. Enjoy!





Wednesday, August 21, 2013

Fantasy Castle Finished

Got around to adding a few finishing touches on the castle entry for the contest and entered it, including sparks, and a tower to take up a large empty spot in the image, and many other small changes.

Thanks for looking!

Thursday, August 15, 2013

Fantasy Castle -- Competition Entry

  Here's a scene I plan on entering into a contest, a castle scene. The lighting was used to create contrast, as well as the sky. The main colors used are the contrasting colors, blue and orange.
  I wouldn't call this image complete but it's mostly done, just have a few small things to do but mainly it's finished.
  The scene is about 1.4 million polys right now but that may increase plenty if I add shrubbery and the likes.

Thursday, August 8, 2013

Space Scene

  Here's a little something I did today, took a few hours to get done, Blender, Gimp and Apophysis were used to create this scene:
  Heavily saturated, almost contrasting colors were used to give the scene a vibrant appearance, much of the elements were rendered out using Blender, but the clouds were done using Apophysis, Gimp was used to put the whole scene together, as well as general editing.
  Hope you enjoyed, thanks for visiting!

Wednesday, July 31, 2013

New Free Sprites With Normal Maps


 Thanks to a suggestion on the comments of the free sprites page, this latest faction comes with normal maps!