Monday, January 26, 2015

Drone



Finished a drone project I was making for a robots contest, used cycles, something I rarely do. Over half a million polygons.

Thursday, January 1, 2015

Mauler

 Finally got around to finishing my latest robot model, here's two BI renders and a Cycles render:




Wednesday, November 26, 2014

Walker Mech

Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.
 

Mech

Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.




Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.

Tuesday, October 28, 2014

Monday, October 6, 2014

My Own Car Design

Another attempt at car design, somewhat better than my last attempt in my opinion. The rear of the car hasn't been finished so there's no images of that.


Friday, September 19, 2014

Reactor Interior



I rarely ever do models of interiors but when I was goofing around making a reactor object, I just had to make a starship room to place it inside.


Tuesday, September 2, 2014

Space Racer

Here's my latest project, an old, beat up space racer. It was created in Blender with some small changes in Gimp.