Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.
Showing posts with label mech. Show all posts
Showing posts with label mech. Show all posts
Wednesday, November 26, 2014
Mech
Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.

Labels:
battle,
concept,
fi,
futuristic,
mech,
robot,
sci,
war,
weaponized
Saturday, July 19, 2014
Scorpion Mech
Monday, September 16, 2013
Spider Bot
Here's a project I've been working on for a contest, this robot has a bit more guns and such added to it, I'm thinking of making an environment for it, but for now I'll share this render. Took over 7 hours on a dual core computer using Blender Internal as the rendering engine.
Wednesday, August 28, 2013
Battle Mech 3
My third battle mech so far, and my favorite Blender project so far, all done in one day (although might make a few small tweaks later).
The whole thing is about 200K polys and verts.
The whole thing is about 200K polys and verts.
Tuesday, July 9, 2013
Mech No. 2
I kinda liked the result of the last mech so I decided to do another try at it, this one looks a tad more human. Kinda makes me think of the terminator now that I look at it haha.
Did a little bit more post-editing on this one with Gimp.
It has 4096x4096 textures, however I can't sell it, it's only a front half, not to mention the fact it was auto-unwrapped and has a few texture problems.
Now wheres my 20-story 3D printer.
Did a little bit more post-editing on this one with Gimp.
It has 4096x4096 textures, however I can't sell it, it's only a front half, not to mention the fact it was auto-unwrapped and has a few texture problems.
Now wheres my 20-story 3D printer.
Mech
Made a mech, it uses some image textures for the edge effects but the camouflage is done with a procedural texture. Done in a day (more like half a day most likely), the back half isn't done so I'm not planning on doing anything else with this model.
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