Showing posts with label mech. Show all posts
Showing posts with label mech. Show all posts

Wednesday, November 26, 2014

Walker Mech

Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.
 

Mech

Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.




Saturday, July 19, 2014

Scorpion Mech

Finished a quick, two day project, a image of a large scorpion shaped mech with a bunch of various weapons attached:


Monday, September 16, 2013

Spider Bot


Here's a project I've been working on for a contest, this robot has a bit more guns and such added to it, I'm thinking of making an environment for it, but for now I'll share this render. Took over 7 hours on a dual core computer using Blender Internal as the rendering engine.

Wednesday, August 28, 2013

Battle Mech 3

My third battle mech so far, and my favorite Blender project so far, all done in one day (although might make a few small tweaks later).

The whole thing is about 200K polys and verts.




Tuesday, July 9, 2013

Mech No. 2

I kinda liked the result of the last mech so I decided to do another try at it, this one looks a tad more human. Kinda makes me think of the terminator now that I look at it haha.
 Did a little bit more post-editing on this one with Gimp.
It has 4096x4096 textures, however I can't sell it, it's only a front half, not to mention the fact it was auto-unwrapped and has a few texture problems.
Now wheres my 20-story 3D printer.


Mech

Made a mech, it uses some image textures for the edge effects but the camouflage is done with a procedural texture. Done in a day (more like half a day most likely), the back half isn't done so I'm not planning on doing anything else with this model.