Wednesday, November 26, 2014

Walker Mech

Here's a recent model of mine, runs at around 60K polys, fully unwrapped and textured.


Been working over a week on this last model, at over 300K polys, it was starting to make my old-ish gaming computer lag, so I wrapped it up.

Friday, November 7, 2014

Robot Spider of Doom

A contest started that I really wanted to enter, so I dropped all my current projects and spent the last few days creating this:

The spider is over 300K polys, is just about all UV unwrapped and textured except for some smaller objects and was starting to make my computer lag.

The contest lasts for about a few months, so, plenty of time to make more entries I guess.