Thursday, September 24, 2015
Multiplayer AI Progress
I managed to get synchronized AI in my game:
It's a little rough at the moment, but it works, so I'm happy.
Saturday, September 19, 2015
The model has been posted for sale -here-.
This ship runs over 300K polys and vertices.
Posted by MillionthVector at 3:25 PM 5 comments:
Labels: 3d, alien, aliens, extraterrestrial, render, sci, ship, spacecraft, vehicle
Tuesday, September 8, 2015
Graphics For My New Game -- Weapons
I spent much of yesterday making a selection of weapons for my new game, I've been using cycles now that I actually have a modern graphics card, and the procedural textures you can create with the node system are amazing. All weapons shown use procedurals only.
These aren't going to be added to the free sprites section just yet, but they may become free sprites in the future when the game is released, so if you're interested in using these, keep watching this area.
Edit: Update, the game is cancelled, these sprites are now CC-By international 4.0 licensed with credit to "millionthvector" or "Alan Guyant".
Sunday, September 6, 2015
I know I haven't posted in awhile, but not for a lack of doing anything, I have a rather large project running, a full multiplayer online game. This is probably going to be my main project for the next several months, or maybe years.
So far I have a functional login system, map loading, system creation, galaxy map, and asteroid creation.
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