Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Thursday, July 31, 2014

Blue Spaceship


I've been working on a new spaceship model, it's mostly complete, all that's needed is a few very small modifications. I am planning on releasing some free sprites of it soon, as well as releasing the model for sale. This has been one of the most complex, if not the most complex models I've ever fully UV unwrapped. It only uses color textures, 2 of them, both in 4096x4096 resolution.

Monday, September 16, 2013

Spider Bot


Here's a project I've been working on for a contest, this robot has a bit more guns and such added to it, I'm thinking of making an environment for it, but for now I'll share this render. Took over 7 hours on a dual core computer using Blender Internal as the rendering engine.

Wednesday, August 28, 2013

Battle Mech 3

My third battle mech so far, and my favorite Blender project so far, all done in one day (although might make a few small tweaks later).

The whole thing is about 200K polys and verts.




Friday, August 23, 2013

New Product -- Spaceship

It's been awhile since I posted anything to my Turbosquid shop, thought I'd do something with the greeble pack I've been working on:


Link to item in shop.

Thanks for looking!

Wednesday, July 31, 2013

New Free Sprites With Normal Maps


 Thanks to a suggestion on the comments of the free sprites page, this latest faction comes with normal maps!






Tuesday, July 9, 2013

Mech No. 2

I kinda liked the result of the last mech so I decided to do another try at it, this one looks a tad more human. Kinda makes me think of the terminator now that I look at it haha.
 Did a little bit more post-editing on this one with Gimp.
It has 4096x4096 textures, however I can't sell it, it's only a front half, not to mention the fact it was auto-unwrapped and has a few texture problems.
Now wheres my 20-story 3D printer.


Mech

Made a mech, it uses some image textures for the edge effects but the camouflage is done with a procedural texture. Done in a day (more like half a day most likely), the back half isn't done so I'm not planning on doing anything else with this model. 




Friday, June 14, 2013

Low Poly Spaceship


Here's the latest addition to my store, a large, low-poly spacecraft. It only has about one thousand polys, the toughest part of making it was probably the bump map, making all those indented sections.

It's at least partly inspired by EVE online, although it doesn't match any factions or spaceships.

Here's the link, there's more preview images and such here:
Low Poly Spaceship

Thanks for looking!