Here's a futuristic machine gun, or maybe just a regular machine gun of a new design, there's really nothing about it that would require futuristic technology, maybe it fires super-fast or something, I dunno.
Monday, December 31, 2012
Wednesday, December 26, 2012
Vector Jet
More vector art practice, this time a fighter jet belonging to some odd, unheard of county somewhere in the south pacific... on the inside of hollow earth.
I'm happy with it, probably could have used a few more details but otherwise I think it looks presentable.
I'm happy with it, probably could have used a few more details but otherwise I think it looks presentable.
Vector Helicopter
Tuesday, December 25, 2012
Alien Plant
Monday, December 24, 2012
New Space Scene
Saturday, December 22, 2012
Space Laser Strike
Been working on a new video of a space laser hitting something, Blender's new flame simulator was used for the flame, which was rendered into a series of PNGs and added as a animated plane for the final scene.
Sound effects are all recorded/edited by me, one is from an old video of a windy day and the explosion is me hitting a glue bottle against the table (it was modified afterwards with audacity.)
Thanks for looking!
Sound effects are all recorded/edited by me, one is from an old video of a windy day and the explosion is me hitting a glue bottle against the table (it was modified afterwards with audacity.)
Thanks for looking!
Wednesday, December 19, 2012
Dragon Digital Drawing
I was looking through some of my old stuff again and found this, it was originally made as a concept book cover so the original resolution is much larger, so I shrunk it down a bit for web viewing:
Monday, December 17, 2012
Christmas Scene
I tried to make it photo realistic, I made something similar for last years contest but hadn't entered it, so I thought I'd try re-doing my original concept a bit.
Spaceship Sprites
Here's some sprites I made for the game, one space station and a bunch of spaceships, they're a mixture of 3D and 2D editing, they were first modeled in 3D, rendered, then lines and windows were added later in Gimp.
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