Today I added a new sprite to page 2 of the free sprites, a brightly colored spaceship:
Normal map available on the free sprites page 2.
Showing posts with label red. Show all posts
Showing posts with label red. Show all posts
Thursday, August 7, 2014
Friday, November 29, 2013
Finished Entry
Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.
Monday, August 26, 2013
New Free Top-Down Spaceship Sprites!
Added some new sprites to the free sprites page, these are complete with normal maps as well as top-down lighting to unsure the normal maps will result in even lighting from all 360 degrees, as per a suggestion I received. Enjoy!
Labels:
3d,
alien,
art,
down,
fi,
free,
futuristic,
metal,
red,
sci,
sci-fi,
scifi,
space,
spacecraft,
spaceship,
sprite,
top
Thursday, August 8, 2013
Space Scene
Here's a little something I did today, took a few hours to get done, Blender, Gimp and Apophysis were used to create this scene:
Heavily saturated, almost contrasting colors were used to give the scene a vibrant appearance, much of the elements were rendered out using Blender, but the clouds were done using Apophysis, Gimp was used to put the whole scene together, as well as general editing.
Hope you enjoyed, thanks for visiting!
Heavily saturated, almost contrasting colors were used to give the scene a vibrant appearance, much of the elements were rendered out using Blender, but the clouds were done using Apophysis, Gimp was used to put the whole scene together, as well as general editing.
Hope you enjoyed, thanks for visiting!
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