Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Friday, November 29, 2013
Finished Entry
Tuesday, August 27, 2013
New Free Sprites, Planets
Added a whole bunch of planets to the free sprites section, also included is a normal map and shadeless images so that the planets can be used in a game with dynamic lighting, enjoy!
Wednesday, August 21, 2013
Fantasy Castle Finished
Got around to adding a few finishing touches on the castle entry for the contest and entered it, including sparks, and a tower to take up a large empty spot in the image, and many other small changes.
Thanks for looking!
Thanks for looking!
Thursday, August 15, 2013
Fantasy Castle -- Competition Entry
Here's a scene I plan on entering into a contest, a castle scene. The lighting was used to create contrast, as well as the sky. The main colors used are the contrasting colors, blue and orange.
I wouldn't call this image complete but it's mostly done, just have a few small things to do but mainly it's finished.
The scene is about 1.4 million polys right now but that may increase plenty if I add shrubbery and the likes.
I wouldn't call this image complete but it's mostly done, just have a few small things to do but mainly it's finished.
The scene is about 1.4 million polys right now but that may increase plenty if I add shrubbery and the likes.
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