Here's a couple of images of another fast project, this one I attempted to do in the style of the mech I last posted.
This thing uses about 300K polygons, probably due to the fact I didn't care much about optimization when trying to do a fast project.
It was done over 1 and 1/2 days, thankfully Blender has smart unwrap and dirtmap generation techniques, otherwise I'm sure the amount of time taken would have been much longer.
Thanks for looking!
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