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Thursday, February 28, 2013

ClashBotz -- Start Screen

Considering making a new game, been working on the title screen, complete with moving particle effect sparks, so far only the start and exit buttons work fully, the start button just brings you into a blank room though, although I intend the start button to bring you into an area where you can load your save files and such.



This game is hopefully going to be where you can buy different parts for your bot, possibly upgrade the parts, then go battling in various arenas to win money and prizes and such.

Tuesday, February 26, 2013

Monster Concept

Here's something I made to help decide whether I should get a graphics tablet or not:


Monday, February 25, 2013

Crystal

Been working on a Blender/Gimp image, it was rendered in layers, then Gimp was used to finish it all up.


Friday, February 22, 2013

Sc-Fi Cannon


Finished a Sci-Fi cannon today, meant to look like it had been developed in a home laboratory as an experimental weapon.

Planning on using it in a video but not sure. :D

Here's the link to the original 3D file on BlendSwap:
http://www.blendswap.com/blends/view/66728



Wednesday, February 20, 2013

Guarding the Flag

Here's something I've been working on, it took forever, but in part because of some other projects I needed to finish.

This was created for a 3D contest about video games, I decided to make a CTF scene, but originally it was going to be a jail with someone behind bars but that turned out to be more complicated than I wanted to deal with.


Here's a video showing the different stages of completion:

Tuesday, February 5, 2013

Smashing Buildings

No, I still wasn't done with the new physics sim, thanks to some advice on the Blender Artists forums, I got a script to help me add constraints to the blocks, making them be somewhat glued together, instead of just being made out of a pile of disconnected blocks. Now hopefully it adds a bit of realism to the smashing and crashing.


Saturday, February 2, 2013

Physics Fun

Recently I downloaded a recent Blender build with the physics simulator implemented, it's been alot of fun, especially since you can run the animation, and interact with it in realtime (grabbing a large cube and throw it through a building sort of thing), it's a ton of fun (maybe too much fun o.O).

Anyways, here's a video I made with it, hope you enjoy!:


Friday, February 1, 2013

Guards Work In Progress

Been working on another entry for a competition, this project seems like it's going to take forever, here's how far along I am right now, as you can see, I still have a whole lot to do yet.
I want to give the guards guns, and make them much less statue-like.  The guards use 8 texture images, all but two of them are 2048x2048, the other two are 1024x1024.