Friday, November 29, 2013

Finished Entry

Finished my entry for a competition, it was about Christmas, not space scenes, but we could probably make a space scene for just about any contest, regardless whether it's actually supposed to be about space or not.
Much of the stuff on the scene is pretty simple to do in Blender, the most difficult parts would likely be the special materials used (BI materials, but I used material nodes, because if just wouldn't likely be easy with the regular BI material settings), and the background, which was partly made with Apophysis.

Monday, November 25, 2013

New Free Sprite, Alien Bomb

Added a new sprite to the free sprites section today, a little animated bomb with a gooey alien riding it, enjoy!
  The animation is of it rocking back and forth, the frames may not be in the right order on the free sprites page but they are numbered.

Tuesday, November 12, 2013

Another UFO Fake

Did another fake UFO video, this time I used large vertical glare lines, which sometimes seems to happen in cheaper cameras.


Thanks for watching!

Monday, November 4, 2013

Space Fighter Concept

Did a quick little drawing today, mostly out of boredom, enjoy! Thanks for visiting.

Friday, October 25, 2013

Tuesday, October 22, 2013

UFO Fake

Thought I'd do another fake today, didn't take very long despite actually tracking this video, the camera didn't really move around in position so I just used tripod solving Rendering went quite fast too.

Thanks for watching!

Moon Base Hoax Footage

Finished the alien moon base footage today, available on YouTube in 1080PX high resolution video. Meant to simulate a satellite taking footage of an alien base as it passes by, rending took awhile. It was made mostly as a test project for more UFO fakes in the future. Thanks for looking.

Friday, October 18, 2013

Alien Moon Base

Here's my current progress on a little animation project of a base on the moon, the moon is a lower poly mesh baked from a really high poly mesh and sculpting tools were used to create the craters and larger details. A cloud texture adds the smaller details and a semi simple mesh is used for the base with simple procedural textures.